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Attending conferences in the metaverse is new to most people. But these events have been going on for a while, and will become more common as technology advances and more people become familiar with them.

Recently, I organized a metaverse conference to train church communicators.

In this article, I will share my experience and what I have learned.

 

 How it works

Metaverse is a digital representation of the universe, which is accessible in two dimensions from a single computer or in three dimensions by adding keywords.

It is not a stand-alone app or game, but a virtual world network that continues and works similarly to real life.

The congregation in man is returning, after the plague. But many require long (and expensive) travel. Metaverse brings to the conference the ability to connect “in-avatar” in an immersive experience without buying a plane ticket or fixing your hair.

 

Church Communications Conference

My event, called “Church Communication Workshop,” took place last week. It took two days. We have more than 200 registrants worldwide and 50 participants. Admission is free for basic access; Premium access includes headphones, chat recordings and sponsor gifts.

Marketing (for attendees) is done through my Facebook group, “Accidental Chatters”, and other similar groups.

We hosted the event at AltspaceVR, a free virtual reality platform where visitors can decorate and customize their own digital universe. Once they create an account, attendees can chat with other attendees, including speakers and the host (me) directly.

The meeting had 14 speakers and 4 members. All can easily share multimedia and interact with participants.

Speaker presentations were pre-recorded. Attendees could listen anytime.

Pre-recorded sessions. For two days, we presented a pre-recorded session on a virtual screen where speakers responded to questions from the audience in real-time avatar form.

Sound quality. AltspaceVR raises the volume when the speakers address the entire room. A click caused the voice to grow so that the whole room could hear the question. Speakers can enter a virtual “stage”, a fictional boundary that prevents chaos.

Chat one on one. AltspaceVR enables one-on-one conversations. The sound increases as you approach a person and decreases as you move away from them.

Participants choose for real avatars. In the metaverse, you can be anything you want. But for business events like our conference, many attendees use their real names to adopt avatars with real personal characteristics like hair color.

Many attendees used their real names and adopted avatars with actual personal features, such as this example from the author, the conference host.

 

Event room. A digital event hall can be arranged. Our workshop has different rooms where the “machine” can be displayed and can be configured as day, night or outdoor space with a few clicks.

Emojis indicate  virtual applause. Besides the pre-recorded sessions, there are conversations where everyone talks to the host in avatar mode. A clapping or heart emoji will encourage speakers during insightful moments.

Advertising opportunities. Where promotional media is displayed, such as banners, slideshows, outdoor signs and videos are required to be seen by everyone.

The rooms displayed advertising, such as this sign from SermonShots, a sponsor.

Larning Curve

Understanding the ethical and technical principles to support metaverse events takes time. Many first-time users find the experience frustrating at first. The standard style for the space is good and beautiful. Still, visitors who want more can call a developer, say, Fiverr to create a custom world, which can include lights, movies, movie theaters, or collection tables, for example.

 E-commerce?

Imagine a world with an open virtual store that employees can visit at any time. Product videos may be available upon request. Customers can meet customers 24/7 in avatar mode and display 3D product models.

 

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